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Heiligenlegenden. --- Heiligenlevens. --- Servatius, --- Servatius, --- Legends.
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German literature --- Littérature allemande --- Themes, motives, etc. --- Thèmes, motifs, etc --- Pilate, Pontius, --- legends --- Bible. --- Legends --- Légendes --- Littérature allemande --- Thèmes, motifs, etc --- legends. --- Legends. --- Légendes --- Pilate, Pontius --- Pilate, Pontius, - 1st cent. --- Pilate, Pontius, - 1st cent. - Legends
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Holy Cross --- Theology --- Sainte Croix --- Théologie --- Legends --- History --- Légendes --- Histoire --- -Theology --- -Christian theology --- Theology, Christian --- Christianity --- Religion --- Cross --- Feast of the Cross --- -Holy Cross --- Holy Cross. --- Legends. --- -Legends --- Théologie --- Légendes
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Dutch literature --- Christian literature, Dutch --- Legends --- Exempla. --- History and criticism. --- History and criticism. --- Mary, --- Mary, --- Legends --- History and criticism. --- History of doctrines
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Civilization, Medieval, in literature. --- German literature --- Holy Lance --- History and criticism. --- Legends --- History and criticism --- Longinus centurio
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#SBIB:39A73 --- Epic poetry, African --- Legends --- -Mandingo (African people) --- -Mandingo poetry --- Mandingo literature --- Malinke (African people) --- Mandé (African people) --- Manding (African people) --- Mandingue (African people) --- Mandinka (African people) --- Mandino (African people) --- Maninka (African people) --- Maninkaalu (African people) --- Soce (African people) --- Sosse (African people) --- Ethnology --- Folk tales --- Traditions --- Urban legends --- Folklore --- African epic poetry --- African poetry --- Etnografie: Afrika --- History --- Keita, Soundiata --- -Legends --- Theses --- Epic poetry, African. --- Mandingo (African people) --- Mandingo poetry. --- Folklore. --- History. --- Mandingo poetry --- Keita, Soundiata, --- Keïta, Soundjata, --- Keïta, Sundjata, --- Kei̕ta, Sunjata, --- Keyta, Son-Jara, --- Mari Diata, --- Son-Jara, --- Soun Diata, --- Soun Diata --- Soundiata, --- Soundjata, --- Soundjata Keïta, --- Sundiata, --- Sundjata, --- Sunjata, --- Sunjata Kei̕ta, --- Legends. --- Keita, Soundyata, --- Soundyata Keita,
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In an era where inclusivity and gender equality are at the centre of our societal preoccupations, this thesis investigates, through the prism of identity dilemmas, how female gamers manage their identity(ies) in a hostile and gendered gaming community: League of Legends. Accordingly, this research fills a gap in the literature by combining the themes of online communities, female gamers, and identity creation in relation to aggressive behaviours, namely gender-based harassment and stigmatisations. Additionally, this research, by investigating such a challenging topic for the industry, brings food for thought to the gaming sector, namely game developers. As a result, various findings could be drawn from this research relying on in-depth-interviews of 20 female League of Legends players. First, the focus of this research is based on the definitions of the gaming communities and the notion of femininity accepted by both our society and respondents. I argue that several women and gamer identities must be considered to analyse such an identity process. Then, the sources of identity dilemmas are explored which leads to the conclusion that stigmatisations are the trigger of the studied identity dilemmas, complemented by gender-based harassment and incongruity between identities. Later, this research allows the identification of four types of resolutions to identity dilemmas, also called identity management styles in this thesis. In addition, factors which might influence the identity management styles developed by female gamers are addressed. Thus, the influence of game rank is denied while the influence of exposure to stigmatisations outside the community is assumed. Finally, recommendations for future research are formulated, as well as the identified limitations of this thesis.
Identity creation --- Identity management --- Female gamers --- Gaming communities --- Identity dilemma --- Blended identity --- Defensive othering --- Stigmatisations --- Gender-based harassment --- League of Legends --- Sciences économiques & de gestion > Marketing
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Doelstelling: Deze scriptie is een geannoteerde vertaling van een deel van hoofdstuk V uit het boek Celtic Myths and Legends door T.W. Rolleston. Ik heb gekozen voor een doeltaalgerichte vertaling waardoor ik van de originele archaïsche tekst een vlotlezende tekst moest maken. De commentaar bestaat uit een glossarium van enkele sleutelwoorden die verdere uitleg behoefden en uit een bespreking van de toegepaste vertaalroutines. Middelen of methode: Het basismateriaal is het boek Celtic Myths and Legends. Voor het glossarium gebruikte ik voornamelijk encyclopedieën over mythologie en het internet. Voor de bespreking van de vertaalroutines baseerde ik mij op de cursus van het derde jaar: Vertaalroutines van H. Brondeel. Resultaten: Bij een doeltaalgerichte vertaling moet ook aandacht worden besteed aan de stijl en het register waarin de originele tekst is geschreven. De vertaalroutines zijn dankbare hulpmiddelen en vaak is een combinatie van verschillende routines noodzakelijk.
Archaïsch Engels --- Keltische mythologie --- T.W. Rolleston - Celtic myths and legends --- Vertaalroutines volgens Herman Brondeel. --- Vertaling met commentaar. --- Vertalen. --- Glossaria. --- Vertaalstudies. --- Vertalingen.
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